

The other people play it simply because of the large number of people compared to other mods.Īnd now I wait for angry Discovery children to downvote me into oblivion for not being a dicksucking, asslicking member of their community. They actually suck at it, most of the time). What people aren't playing on Discovery for the shitty roleplay (don't get me wrong, roleplay can be fun, but these people are just in an endless circlejerk of delusional pretentious behavior which they think is roleplay. They turned it into space WoW, and this of course attracts a certain kind of people. Fixes include certain balance changes, and bug fixes, including fixes for broken infocards.
#Freelancer mods discovery 4.86 update#
This update includes contents of Update 1 and Update 2. This is an update to the Discovery Freelancer 4.85: Reunion by Igiss. The only reason Discovery itself is popular is probably because the server is based on RolePlay. Download Discovery Freelancer 4.85: Reunion - Update 3. The only thing noticable is added ships, factions and systems, lots of them at that, but that doesn't make it any better.
#Freelancer mods discovery 4.86 mod#
The mod in general is given way, WAY too much credit. NPCs are ofcourse like this as well, still. So yes, it did change, it got even worse. It basically allows a player to move EXACTLY like an NPC. They created something in Discovery called "turret steer". How are the tactical and strategic (still silly rock paper scissors on what weapons are good against different shields?) elements these days?Įdit: My impression may be from different mods, but I'm pretty sure I tried the big ones and ended up in roughly the same situation.

How does it stand up? They talk about lots of balance changes, but then again, pretty much every changelog for a big FL mod says that on each version. discovery freelancer 4.88 map, freelancer 4.85, freelancer 4.85 mod, freelancer 4.86, freelancer 4.86 acheter vaisseaux, freelancer 4.86 liste. Disco looks like the most popular one here. I was wondering if that is still the case with the more upgraded mods. I like the idea of a challenge, but man was that tedious. I mean, maybe I just sucked, but that seemed to be the way to survive in combat against non-vanilla AIs. I always wanted to get into freelancer years ago (played the SP campaign, tried to get LAN games going with it), but with the "better" AI in overhaul mods it always ended up as endless circles around enemies also trying to fly circles around me, barely overcoming their shield regen, until they finally died.
